FREE DEMONetEnt
PLAYABLE MECHANIC CATALOGUE
Play cluster-pays demos and compare adjacent-symbol groups with scatter-style pays-anywhere systems.
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EDITORIAL OVERVIEW
Cluster-pays games form wins from groups of matching symbols that touch on a grid instead of following fixed left-to-right paylines. The minimum group size is defined by the title.
Adjacency can mean horizontal and vertical contact, while diagonal contact may or may not qualify. The paytable must state the rule; a visually close symbol is not automatically part of the cluster.
Cluster pays should not be confused with a scatter-style pays-anywhere system. The latter can evaluate a count of matching symbols across the screen without requiring them to touch.
Winning clusters often clear or upgrade, creating room for a cascade, but clearing is an additional mechanic rather than a requirement of every cluster system.
FREQUENTLY ASKED QUESTIONS
Only when the individual rules explicitly count diagonal contact.
Generally no. They use grouped positions rather than fixed paylines.
No. Pays-anywhere systems can count matching symbols without requiring adjacency.
No. Clearing or cascading is title-specific.